![]() ![]() ![]() On both channels there’s a filter which allows you to shape the frequency range of the effected signal. The granular has a pitch element which throws in some interesting randomness – or at least that what happens when I’m using it. ![]() The analogue works exactly as you’d expect, with a good lo-fi feel and it has a nice distortion element called “Trash” which really beefs up the sound. The two delays are the same and have two modes – analogue and granular. Alongside is an intensity knob which governs the strength of the split so you can effect harder transients differently to the softer ones. Those above the line go to the top delay line and those below go to the bottom one. The nuts of it is that the DDLY Dynamic Delay responds to the character of the source and the display in the centre lets you set a threshold to split the signal based on transients. The types of controls are very familiar but how it works is less so and it can take a bit of experimentation to start to appreciate what’s going on. On the other hand the popup windows that appear when you hover the mouse over any knob are very helpful indeed. The look of the interface is odd but striking, it looks like it’s designed to be an Anaglyph 3D image so I grabbed my red and blue 3D glasses (which I always have to hand) but they didn’t appear to do anything helpful – missed opportunity there, I think.
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